Compression workflow
Before HoloSuite, these levels of compression used to be a dream, now they’re reality. Compress massive reconstructed 3D files from any capture system into small, easily manageable files with little to no visual quality loss. Smaller files give creators room to build grander experiences, offer more interactivity, and enable existing devices to easily playback files.
Skeletonization workflow
Skeletonizing captures opens up a new world of possibilities. Animate and shape physical performances to your creative desire. Bake in changes so that it’s exactly the way it should be, everytime, or make it dynamic, and have your performer respond in real-time to their viewer. The Generate Skeleton workflow automatically generates a skeletal animation for a volumetric clip, setting the groundwork for performance editing and retargeting in real-time.
Streaming workflow
Every video can stream, and volumetric video is no exception. HoloSuite delivers adaptive bitrate streaming through global CDNs, offering instant scalability to a worldwide audience. With no lag and adapting to users available bandwidth and device, HoloStream delivers an uninterrupted experience. We made HoloStream a one-click process directly from HoloEdit. Take your URL and embed it with any web project, or use our plugin to stream into Unity or Unreal.
Head-Retargeting workflow
“We’ll fix it in post” takes on new meaning with volumetric video. Changing a physical performance (retargeting) in volumetric video post-production saves producers time and money. Instead of reshooting a scene to get the exact movement required, HoloEdit provides the tools needed to adjust and bake in the correct physical performance for the perfect experience every time.