New Accelerated Volumetric Video (AVV) Codec Compresses Data, Allowing for More Volumetric Characters Than Ever to be Added to Digital Scenes Without Loss of Quality
Arcturus, the leaders in volumetric video, today releases an update for its industry-leading HoloSuite toolset, bringing with it a new way to deliver lightweight, scaleable volumetric video to game engines with real time rendering and playback. Through the use of a first-of-its-kind high-performance codec, anyone from virtual production teams to game creators can now populate their digital scenes with more volumetric characters than previously possible, while also maintaining a higher level of data quality than ever before.
In the past, content creators looking to populate scenes have had to make a choice. While volumetric video can offer a faster turnaround and a more natural performance than a CG digihuman, the amount of data generated meant large files that increase the demands on the hardware. To solve that issue, Arcturus created Accelerated Volumetric Video (AVV), the world’s first high performance volumetric video codec. With AVV, volumetric files are significantly compressed, while maintaining the quality of the data. That allows creators building a virtual environment to play back more volumetric video characters in real time than ever before. Users have access to similar Levels of Detail (LoDs) tools found in game engines to prioritize the character nearest the camera, leading to better playback performance and higher quality characters.