Advanced storytelling capabilities
We’ve laid the groundwork for volumetric video to tell some incredible stories. Our new beta feature, Blend, enables seamless storytelling and branching narratives. Users can create smooth transitions between clips by blending the mesh and texture from one clip to the start of another, or to itself for a continuous looped motion. Ideal for virtual production studios looking to create continuous character movement on an LED wall.
New streamlined workflows
Based on user feedback we’ve re-examined our workflows to enable easier integration of
volumetric video into game engines. We’re thrilled to announce new support for Unreal Engine 5 as well as greater playback control in Unity; thanks to a new exposed panel with play, pause and seek functions.
You can also now smoothly import data directly from 4DViews into HoloEdit thanks to new native 4DS file support.
Enhanced relighting
Effective relighting in game engines requires a volumetric capture with a great set of normals. Our new feature, Generate Normals, smooths surrounding noise to allow for better relighting in Unity or Unreal.
Take a test drive
Learn more about holosuite and contact us today for your complimentary 14 day trial.